Sunday, 24 February 2008

2006_08_01_archive



The final session at the 2007 AAG meeting I am co-organising is on

Software and Space. This is being put together with Matt Zook and Rob

Kitchin and has already received a good amount of interest. The CFP is

available as a pdf.

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Call for papers - 2007 Association of American Geographers Annual

Conference.

17-21 April 2007, San Francisco, California, USA.

http://www.aag.org/annualmeetings/SF2007/

Software and Space

Session organisers

Martin Dodge, Geography, University of Manchester

Rob Kitchin, NIRSA, National University of Ireland, Maynooth

Matthew Zook, Department of Geography, University of Kentucky

Unpacking the automatic production of spaces

Over the past thirty years, the practices of everyday life have become

increasingly infused with and mediated by software. Whatever the task

- domestic living, working, consuming, travelling or communicating -

software increasingly makes a difference to how everyday life takes

place. Software is embedded into objects and systems as a means to

enhance and manage usage and is pivotal in linking together disparate

and distributed infrastructures. It also enables new and refined

processes through the generation, storage, profiling, screening and

communication of data about individuals, objects, and transactions.

Importantly, software has profound spatial effects, both through the

automatic production of space that generates new spatialities (Thrift

and French, 2002; Dodge and Kitchin, 2005a) and the creation of

software-sorted (Graham, 2005) or machine readable (Dodge and Kitchin,

2005b) geographies that alter the nature of access and

governmentality.

Given that the AAG meeting in 2007 will take place in the San

Francisco Bay the central node in the design and promulgation of

software it seems an apposite place to initiate a wider ranging

discussion on the role of software in the production of space.

Building on previous research concerned primarily with the

disciplinary effects of software-enabled technologies in the

govermentality of spaces of transportation, communication and

consumption, these sessions aim to move beyond seeing code solely as a

force of control. Consequently, we seek papers examining the

productive capability of software to reformulate collective life and

enhance individual's spatiality in creative, playful, empowering ways.

We seek papers that report empirically-informed analysis that unpack

the `automatic production of space' (Thrift and French, 2002) in terms

of people's daily experience living within (and increasing living

though) coded environments. It is hoped that the sessions will draw

together researchers from Geography, Sociology, Anthropology,

Communications, Media Studies and allied disciplines.

The goal of the sessions is, therefore, to conceptualize software

through its effects on space and social life at an individual level

rather than technical papers on particular software applications

(e.g., work in applied GIS) or economic geography analysis of the

software industry.

Some possible themes:

We seek theoretically informed papers that can report empirical

research within the following broad themes:

# Code and Creativity: Software's ability to manipulate digital media

is crucial to the emergence of `mash-ups' (ad-hoc combination and

hybrid re-use), `modding' (informal user modifications to improve

performance) and `remixability' (Manovich, 2005) that some herald as a

new wave of popular entertainment and decentred knowledge production.

How and in what ways does software enable new forms of individual

creativity? How is software making new spaces of play possible, new

means of human expression and facilitating new places for artistic and

craft practices?

# Code and Memories: People are generally only vaguely aware of the

extent to which coded objects, systems and environments are becoming

aware of them, and increasingly capturing routine interactions and

activity. What might the folding together of biological memory, shared

social memories and externalised digital memories mean for day to day

life? What benefits might such augmented memory bring, would never

forgetting events and details be a welcome improvement to individual's

lives?

# Code and Well-being: In what ways and to what degree might

software-enabled practices and spaces influence our well-being? Will

more continuous monitoring of health status via personalised software

systems be advantageous to well-being? Does the automation,

flexibility and the sense of a speeded-up world create new feelings of

empowerment or fears of powerlessness? How does software relate to the

mind, body and spirit of individuals in the so-called digital age?

# Code and Risks: The services and spaces of everyday living

increasingly depend on software to work. Most of the time software

`just works', yet this dependency is creating many new risks for

individuals, particularly in terms of complexity, and the impact of

unforeseen and hard to diagnose and fix problems with software. This

code complexity is also opening up new means for criminal activity and

malicious damage that can directly impact individuals (such as

computer viruses, phishing and identity theft). How do people manage

such risks, threats and fears?

# Code and Resistance: Much of the application of software by state

and corporate actors is about enhancing the effectiveness of existing

surveillance and automating the regulation of access. In what ways is

software enabling new capabilities for spatial governmentality? Also,

it is apparent that software intended to discipline also opens up many

novel types of resistance and new sites for subversive activities that

can disrupt the power relationships in quite surprising ways. We

invite contributions which explore the scope and spatiality of

alternative, subversive and underground hacking of code that

challenges established power relations and jump-scales to effect

political change.

# Code and Histories: Can our understanding of the contemporary

effects of the automation of spaces and activities by software be

improved by looking back into the past? Does an understanding of the

histories of code, by untangling how people have lived with

information processing technologies (including the pre-digital era of

analogue machinery), give useful insights into the future?

# Code Fieldwork: In terms of research methodologies, what ways can

software's effects be best studied, given that they are hidden in

arcane algorithms, and are often locked into privatised micro-spaces

and commercially-secret applications. In particular, how can software

be studied empirically as forms of individual practice that bring

spaces into being in contingent ways, rather than being analysed

through its representation form (written text - the source code - or

screen interfaces)?

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Proposed papers in the form of a title and short abstract (250 words

maximum) should be submitted to Martin Dodge

(m.dodge@manchester.ac.uk) by 15th September 2006.

Further details on the paper requirements and registration for the AAG

meeting are at

http://www.aag.org/annualmeetings/SF2007/call4papers.cfm

We are also planning to organise a special issue in a leading human

geography journal on these themes and authors of full papers from the

session will be invited to participate.

posted by martin at 11:06 AM 0 comments

Posting a book chapter on Virtual Places to be published in the


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